A few bits of digital news
Quiz
Question
Which game, celebrating its 40th anniversary this year, is the best-selling game in history?
Answer
It is Tetrissold more than 520 million copies since its inception in 1984, according to The Tetris Company. Minecraft comes second with 300 million sales, but in only 15 years.
Pirates for the cause
An administrative dashboard “with an intuitive user interface” for Le Chaînon. Generative artificial intelligence used for “dynamic responses, allowing more effective interactions between doctors and patients” on behalf of the Regroupement québécois des Maladies Orphanes (RQMO). These are the two winning projects, both from Concordia University students, which were crowned at the beginning of April at the end of the Code to Engage hackathon. Some 120 students participated in the event, and the two chosen prototypes will be transformed into final products by experts from Morgan Stanley, organizer of the event.
Read the press release
Heavyweight in ultralight
The ASUS ROG Zephyrus G14 is a laptop designed for video gaming, as you might have guessed by seeing its characteristics, starting with its Nvidia RTX 4070 graphics card and its impressive performance in the games that we submitted to it. It’s a heavyweight, starting with its price of $2899 and its beautiful OLED screen up to 240 Hz, but integrated into a beautiful design with a featherweight of 1.5 kg. If your passion for video games dictates that you spend such a sum, the Zephyrus G14 will be up to the task.
Read our full review
Thoughts on AI
If you find the debate about artificial intelligence too superficial, dive into the Interdisciplinary Dialogues collection, inaugurated this week by Yoshua Bengio. These publications will collect analyzes from specialists from various backgrounds, including law, philosophy, communications and political science. Among the first discussions: how to preserve democratic values in the face of the malicious use of AI? The answers are anything but simplistic.
Consult the first Interdisciplinary Dialogues
The benefits of the game
We obviously expect “the voice of the Canadian video game industry” to preach for its parish, but the most recent report commissioned by the Entertainment Software Association of Canada (ALD) is worth the detour. Written by the firm Nordicity, it multiplies the examples of the “transformative power of video games”. From an e-sports program that improved the attendance of isolated indigenous youth to a game that reduces anxiety in children to a platform that makes older people more active, he describes a total of 11 successful experiments with video games.
Download the report Beyond entertainment