Black Ops 6 offers a chance to improve XP progression without relying on Double XP weekends or extra tokens. Players express frustration over slow leveling after reaching level 30, despite a decrease in total XP required compared to previous titles. To address this, Treyarch could enhance rewards for completing in-game objectives, shifting focus from kills to teamwork. By increasing objective points, the game could promote strategic play and make progression more rewarding and engaging for players.
Black Ops 6 presents a compelling opportunity to enhance your XP progression, and it doesn’t require a Double XP weekend or extra tokens to do so.
With each new installment of Call of Duty, players eagerly jump into multiplayer modes to climb the ranks. Whether your goal is to be the first to achieve Master Prestige or to unlock essential weapons for Warzone, the journey to level up can often feel lengthy.
This year, many gamers are expressing frustration over the slow progression in Black Ops 6. While the initial Double XP weekend and the integration of tokens from earlier titles provided some relief, once players hit level 30, leveling up becomes a tedious grind.
Fortunately, Treyarch has a brilliant answer to this issue, and it doesn’t rely on a permanent increase in Double XP events or widespread token distribution. The key lies in providing greater rewards for completing objectives.
Whether you’re grabbing a tag in the Confirmed Elimination mode, planting a bomb in Search & Destroy, or capturing objectives in Domination, boosting XP rewards tied to these in-game objectives could drastically enhance the leveling experience for players.
Prioritizing Objective Play Over Kill Counts
For years, gamers have advocated for better recognition for those who actively pursue objectives. Currently, players who focus on completing objectives often receive the same XP rewards as those who prioritize eliminations in these modes.
“They should offer a substantial XP bonus to players with the best objective score on each team,” proposes Reddit user miketwentyone. “This could encourage people to play to win, rather than for camouflages or kills.”
Another community member adds: “Kills are way too rewarded compared to objectives.” A third player comments: “The point values need to be increased.”
Currently, many players report earning between 8,000 and 10,000 XP per match, even with a significant number of kills and considerable time spent on objectives, all without utilizing Double XP tokens.
Interestingly, despite complaints about the XP grind, Black Ops 6 has actually reduced the total XP required for leveling compared to earlier titles. For instance, reaching Prestige in Black Ops 4 required 1,457,200 XP, while in Black Ops 6, that number has decreased to around 1.15 million XP.
However, the sluggish progression experienced after level 30 has led many players to feel discouraged about pursuing multiple prestiges. By increasing points awarded for objectives—such as doubling gains for capturing tags or adding 100 points for planting a bomb—objectives could become a vital element of gameplay.
This proposed change is straightforward yet impactful. It has the potential to revolutionize the multiplayer landscape of Black Ops 6. By promoting teamwork and objective-based play, Treyarch would inspire players to embrace a more strategic approach, making the leveling experience more fulfilling.