Double Eleven a publié aujourd’hui la mise à jour 1.51 de Rust pour les versions console du jeu. Cette mise à jour comprend plusieurs modifications et corrections de bogues. Lisez la suite pour les notes de mise à jour complètes de Rust le 1er septembre ci-dessous.
Notes de mise à jour de la mise à jour 1.51 de Rust | Notes de mise à jour de Rust du 1er septembre :
ÉLÉMENTS
-
Candle Hat no longer illuminates immediately after equipping it, requiring an extra button press to extinguish.
-
Picking up a Ladder no longer results in destruction of adjacent ladders.
-
Fixed a bug preventing Hemp seed from being planted in planter box.
-
Fixed missing collision on kayaks and explosives.
-
Fixed a bug that prevented players from deploying furniture like chairs close to built wall.
-
Fixed the gap between Roof Triangle building block where it meets another building block.
-
Tool Cupboards can no longer be placed on the Watch Tower. They are only deployable on player-built foundations.
-
Modified material setting to avoid black texture in preview for Fruit - Architecture Water Purifier & Furnace preview model have texture issues.
-
Modified Pixel Architecture Furnace skin. Changed the LODs to fix graphical issues when turned on and the furnace no longer looks shiny on the inside from a distance.
ARMES
-
Removed unnecessary collider from the Salvaged Axe that caused it to get stuck in the air after being thrown.
-
Modified 3rd person Hatchet model to fix skin preview on Cargo - Tools Hatchet skin.
-
Fixed a bug with melee weapon skins that would display the impact decal on top of the skin when thrown at a wall or the floor.
-
Fixed graphical issues on Deep Freeze Revolver skin.
JOUEUR
-
The Player can no longer drink water from the Inventory UI.
-
Head look position no longer resets to default when viewed from far away.
-
Fixed a bug that caused corrupted textures on Items held and worn by the player.
MONDE
-
Modified movement on some foliage, including creeping vines animation.
-
Fixed ore node particle visuals.
-
Fixed Z-fighting on Low Wall structures.
-
Added collision to sunken barge moorings.
-
Modified LOD distance of water tanks.
-
Modified Pump Jack so the belt drive is no longer misaligned.
interface utilisateur
-
Disabled UP/DOWN sfx if splitting UI is open.
-
Changed the input type to player input state instead of gamepad. Also cached the swap viewmodel to fix a bug where the player is unable to shoot an arrow of a different type than the one equipped.
-
Fixed a bug with overlapping Storage Container UI and crafting UI if buttons are pressed at the same time.
-
Fixed empty stats panel for Items in Melee and Tools categories in crafting menu.
-
Map adjustment to stop single grid lines from disappearing when the map is zoomed in to the max.
-
Added token to toggle on/off control hint so Barbeque note inside its UI changes correctly after turning on the BBQ.
-
Fixed overlapping animations when pressing Create a Team and Leave the Team button repeatedly.
-
Fixed title screen logo overlapping 'Loading' text and Rust loading icon on the loading screen in different languages.
-
Fixed a bug with Locker UI navigation using the Right Analog Stick where visual indicators didn’t align with controller input.
LES MONUMENTS
-
Fixed Wall Lamp Red on Cargo Ship so it emits a red glow rather than white.
-
Fixed a bug that caused Scientists dying in slow motion on the Cargo Ship.
-
Fixed a bug that caused the dying animation to play in slow motion on the Cargo Ship.
-
Fishing Village lantern light no longer passes through the wall of the shop.
-
Removed collider from green fishing net to stop rubberbanding at the Fishing Village monument.
-
Modified shaders and material settings to fix a bug that caused some buildings in Large Fishing Village to have white textures.
-
Fixed Metal component LOD issues at the Fishing Village monument.
-
Adjusted Scientist pathing on the Large Oil Rig to prevent them from entering locked doors.
-
Fixed missing texture/LOD transition on yellow stairs at Oil Rig monument.
-
Fixed Metal Shopfront textures for player placed structures and also at monuments like Bandit Camp.
-
Fixed train crane LODs at the Harbor and Train Yard monuments.
-
Aligned engine with drive belt to stop Belt from clipping through engine on Quarry monuments.
-
Fixed animation issues for the gear and belt of the engine at all Quarry monuments.
-
Added light source to napalm so fires from helicopters and Bradley APC now correctly emits light at night.
-
Removed collision block and corrected LODs to fix Invisible platform in Elevator shaft at Launch Site.
-
Modified small Harbor scene to avoid Z-fighting on the stone wall.
-
Melee weapons thrown at Oxum’s gas station windows no longer disappear.
-
Fixed suddenly vanishing shadows for ventilation units located on the roof of the Oxum's Gas Station monument.
-
Removed deploy volumes/unneeded code for monuments. Adjusted planting bounds for corn to match pumpkin to fix a bug that stopped the Player cannot plant saplings near monuments.
-
Fixed Z-fighting on the L5 container at the Large Oil Rig, brick walls at the Train Yard monument, and the tall pipes on the Cargo Ship.
AUTRES CHANGEMENTS
-
Crash fix when entering Skin Store.
-
Fixed a bug where Credits remain paused after exiting and reentering the menu.
-
Fixed a bug that caused the sound effect of hitting a target not to play when the "Blood" option is disabled in Graphical effects options.
-
Fixed audio settings not getting updated unless options UI is opened.
C’est tout pour les notes de mise à jour. Rust est maintenant disponible sur PC, PS4 et Xbox One.
La source: Rouiller