“The Outlast Trials” Gets an Even Scarier Update: New Environments, New Boss, and New Game Mode

The Outlast Trials was perhaps the scariest video game to date. It will be a little scarier starting today. Its publisher, the Quebec studio Red Barrels, is adding another layer via an ambitious update that should cause new cold sweats… and even scarier, ensure its longevity.

The update launched this Thursday addresses the main criticisms heard since the early launch of The Outlast Trials made the series go Outlast (1 and 2) in multiplayer mode, in spring 2023. Regulars will discover this summer new spaces to explore, at least one new “boss” to confront, and they can also opt for a mode called “ Escalation » (“Escalade”) where their character is no longer immortal – you have to start all over again, like in the early video games.

Addicted to horror?

What is a good sign is that Philippe Morin, the founder of the Red Barrels studio, creator of the game, arrived late for the interview with The duty because he couldn’t get away from his own climbing adventure. When the creator of a game whose first installment was released 11 years ago is still addicted, you’re probably onto something good.

“It’s quite an update,” says Philippe Morin finally, who adds: “We wonder if we’ll be able to release another one like this one day. I started creating games in 1998 and this is the first time I’ve had so much fun with a game that I produced.”

The key is surprise, unpredictability. Horror, too. And the fact that Red Barrels was able to create a multiplayer game in which players – in teams of two, three or four, or solo – work together rather than against each other to get out of the constant mess they find themselves in.

This mess is an asylum controlled by the Murkoff Corporation, the enemy entity throughout the game. In a Cold War atmosphere, the sordid establishment tests cruel mind control applications and other disgusting things of the same ilk on travelers. The game then offers a handful of different environments in which the player must complete a series of tasks to advance the story.

The formula hits the mark. The Outlast Trials is sold individually and has sold over 2.2 million copies. According to Philippe Morin, this brings the total revenue generated by the series since its initial release in 2013 to over $100 million.

Not bad for a studio that not so long ago had only about ten employees. Today, there are 65.

“Live service”

If players are aiming to escape from a bloody madhouse, Red Barrels must find the business model that will propel its product to the same level as the Fortnite, League of Legendsand other games called in English ” live service games “. After all, The Outlast Trials shares the same formula as these platform games.

At their core, these games create a constant need to return to them as often as possible. The most addicted players then buy virtual goods within the game, or pay to add bits of environments or downloadable content. This has its pros and cons.

Like everything in the video game world, critics are becoming more vocal. This forces Red Barrels to proceed with caution to find the right financial balance. One thing is for sure, the publisher from Old Montreal is looking above all to satisfy players who revisit their game most often.

“There’s no magic formula,” says Philippe Morin. “We’re going to try things. We could lower the price of the game and charge more for in-game purchases. We’ll see what players are willing to accept. We’re trying to see how far we can increase the number of players present at the same time in the game, that should dictate a little what would be the best model to adopt.”

An independent studio with healthy finances can afford a certain largesse without becoming akin to mad scientists like those in The Outlast Trials. Red Barrels has taken the concept of experimentation a step further: Outlast gin can be found at the SAQ. A documentary was shot during the game’s production. A film or short series inspired by the storyline is reportedly under consideration.

Above all: Red Barrels would like to be able to sit back a little on the success of The Outlast Trials to launch the development of a second title, independent of the first. “Within a year, we are thinking of developing a new product,” continues Philippe Morin. “We will try to build customer loyalty, the ultimate goal is to have two games and two teams in parallel. We want to continue to grow, but at our own pace, according to our needs.”

Clearly, it will take a lot more to scare the creators of The Outlast Trials

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