The new chapter of “Assassin’s Creed” was designed by the Ubisoft studio in Quebec

Ubisoft’s studio in Quebec may not be as big as its brother in Montreal.

Founded 27 years ago, Ubisoft Montreal, with its 4,000 employees, is the largest video game studio in the world, recalls Nathalie Bouchard, general manager of Ubisoft Quebec. Founded in 2005, the little brother from Quebec has around 600 employees.

But the Quebec studio is taking the lead in the design of the next opus of the long series Assassin’s Creedthe majority of which was produced by Ubisoft Montreal.

Mme Bouchard emphasizes that this is a great opportunity for the Quebec team to lead a project.

The Quebec team took overAssassin’s Creed Syndicate from 2015 andAssassin’s Creed Odyssey of 2018, and developed the action-adventure game Immortals Fenyx Risingreleased in 2020.

Mme Bouchard emphasizes that Ubisoft studios can alternate between the role of leader and collaborator on projects.

“It’s very motivating and helps develop the skills and talent of the team,” explains the general director.

Revealed this week asAssassin’s Creed Shadowsthe newest game in the historical action-adventure series takes players to feudal Japan, a setting long requested by fans.

“When we start a game Assassin’s Creed, we have a lot of ideas about possible settings, but a lot of people contribute to choosing a setting. It’s not just the studio that decides,” explains Charles Benoit, director of the new game.

He points out that the designers looked at data about what players wanted, their own preferences and also what they wanted to do in the future. “And then for us it felt like it was time to go to Japan, it was something we wanted to do for a long time. »

Stealth

The previous installment of the franchise, Assassin’s Creed Mirage, marked a return of emphasis on “stealth”, and the name of the next game suggests a continuation of this commitment. With ” Shadows (shadows), there has been an effort to “modernize the stealth experience,” Mr. Benoit says: “the perception of the enemy is more dynamic than ever.”

“Now we take into account light and shadow. This is the first time in the franchise. Additionally, dynamic weather impacts how [les ennemis] perceive you. […] Heavy rain can obstruct their vision. »

The game will feature two protagonists: the samurai Yasuke and Naoe, a female shinobi or ninja.

“If we think of feudal Japan, we immediately have in mind this image of large castles, samurai and ninjas,” underlines Mr. Benoit. So we wanted to bring back shinobi and samurai because they’re so interesting. »

The franchise has a tradition of having players interact with rewritten versions of famous characters. But this time, one of the characters is truly taken from Japanese history: Yasuke was a foreigner recruited as a warrior by Oda Nobunaga, a powerful daimyo or feudal lord of the 16th century.e century, explains Charles Benoit.

“What’s great about this character is that you can experience Japan through his eyes, those of a foreigner, and most players experience Japan at the same time. So we felt it was a great opportunity for us,” he says.

The characters of Yasuke and Naoe will have stories that will eventually intertwine, the game director explains, and players will have the option to alternate between him and her as the game progresses.

“It feels new in terms of playstyle because the two characters play differently. They have animations of parkour different, the world perceives them differently, they have different stories, he said. It’s a refreshing feeling when you move from one to the other. »

Another reason is that it is the first Assassin’s Creed designed for new generation consoles, explains Mr. Benoit, referring to the PlayStation 5 and Xbox Series X and S.

This technological upgrade comes with improvements such as a setting that seems more alive, with a full cycle of seasons, explains the game director. “We believe that there are many elements that make this game a sort of new beginning for the franchise. »

Assassin’s Creed Shadows is scheduled to be released on November 15.

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