Next level: meditative cadence | La Presse

Nellie Brière is passionate about video games. But you will never see her sweating profusely, the controller between her teeth, her eyes jumping frantically from one corner of the screen to the other. In her opinion, the ideal video game session is more like “quietly reading a book or drinking a little tea”.


Mashing the buttons on the controller to blast monsters or win frantic competitions, not for her. Too much stress. “I really don’t like that aspect of video games. I’ve teamed up with friends who like to manipulate the controller, while I stayed next to them to solve puzzles,” recalls the young woman, also known for her expertise in social networks.

A profile quite far from the image that one could have of the gamer usual. However, a growing offer of games appears on the market to meet these aspirations for interactive digital zen. Thus, it is first the game Machinarium which seduced Nellie Brière: we control a robot that has to solve a series of puzzles, in sublime settings and a captivating sound ambiance. Above all, the tempo is very calm, without timer or pressure.


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